Mythic+ / The Blinding Vale
Mythic+ · Midnight
The Blinding Vale
Timer 31:00Bosses 4Must-kicks 3
Key level
Light-infected Harandar grove. Pick your first boss, ride a bird to Lightwarden Ruia, and finish on Ziekket's platform.
Interrupts and stuns
Rebuke · Hammer of JusticeMind Freeze · Asphyxiate (talent)| Mob / spell | Do | Priority | |
|---|---|---|---|
| Radiant SpellsowerLight Bolt Volley | kick | must | |
| Radiant SpellsowerCall The GroveAt low health. CC it and kill it before it wakes the Lashers. | cc | must | |
| Lightfeather PetalwingDisorienting Screech | kick | must | |
| Thorny SaptorHunting LeapCC stops the channel. Otherwise dodge. | cc | high | |
| Kezkitt (boss 1)Light BoltRandom target. Rotate. | kick | high | |
| Lightwarden RuiaWarden's WrathPhase 1 (Moonkin). Reduces tank damage. | kick | high | |
| Ziekket's Lightbloom addsLightspore ShotKick and CC to reduce the casts. | kick | high | |
| Radiant SpellsowerLight Bolt | kick | spare | |
| Leafy GrovecrawlerSeed Shot | kick | spare |
Spare-priority kicks appear from +7. Below that, save your kick for the must and high rows.
Trash to respect
- Lightgorged LasherpriorityFocus it while Lightbloom Pollination is up, until the shield breaks.
- Potatoad MatriarchprioritydispelCC immune. Kill Toadspawn eggs before they hatch. Toxic Spew is a group poison DoT.
- Overgrown HydradodgedefensiveCC immune. Lightmaw Beams channels into 3 players. Dodge the Bullet Seeds lines.
- Sporeblight BelcherdodgehealCC immune. Dodge Belch Spores circles.
- Virid GrovekeeperdodgeCC immune. Dodge the Uproot AoE and knockback.
- Spineshield BeetledefensiveSpiny Shield damages attackers. Melee: watch your health.
- Luminous ThornmawdodgeCC immune. Dodge the random-target Solar Breath frontal.
- Underbrush StalkerbleedThornblade bleed on a random player.
Video guide
Route and setup
- Opening choice. Left: the Light-Starved Blossom gives Flourishing Stride (20% speed, 5% haste, 2 minutes). Paladins, Priests and 25-skill Midnight Herbalists can use it. This is the recommended route.
- Right: Hunters and Druids can free the Baby Grovecrawler, which fights for 1 minute.
- Lightblossom Trinity and Ikuzz can be done in either order. Ruia is reached by a bird after both. Ziekket is last.
- Many mobs near Ruia carry Lightwarden's Blight, which explodes on death and leaves a puddle. Plan where they die.
- Method's PUG-friendly route is on Wago as wago.io/HLI3Wq7sA.
Affixes at this level
Lindormi's Guidance+2 to +5
Marked enemies have 5% less health and deal 5% less damage, and deaths cost no time. Gone from +6.
Xal'atath's Bargain+5 to +11
One of four rotating Bargains (Ascendant, Voidbound, Pulsar, Devour). Solve it for a stat buff or eat a penalty.
Fortified or Tyrannical+7 to +9
Alternates weekly. Fortified: trash hits harder and has more health. Tyrannical: bosses do.
Fortified and Tyrannical+10 and up
Both at once. Plan a defensive for every big trash pull and every boss ability that hurts.
Xal'atath's Guile+12 and up
Replaces the Bargain. Each death costs 15 seconds until the last minute, so a death on a pull is often a depleted key.
The four Bargains
- Ascendant: Stop 10 Orbs of Ascendance with interrupts, stuns, knockbacks or purges. Your kick, Hammer of Justice and Asphyxiate all count.
- Voidbound: Break the Void Emissary's shield before Dark Prayer finishes. Swap to it immediately.
- Pulsar: Intercept another player's tethered orb within 15 seconds.
- Devour: Heal or dispel the shield on all five players.
Retribution Paladin tips
- Take the left route. Paladins can use the Light-Starved Blossom for Flourishing Stride.
- Blessing of Freedom is great on Ikuzz roots. Save it for whoever gets caught.
- Cleanse Toxins removes the Potatoad Matriarch's Toxic Spew poison.
- Hammer of Justice stops a Thorny Saptor's Hunting Leap or a Radiant Spellsower at low health.
Death Knight (Frost / Unholy) tips
- Wraith Walk breaks Bloodthorn Roots.
- Death Grip the Radiant Spellsower to interrupt Call The Grove.
- Anti-Magic Shell soaks the Holy damage on Ziekket and Ruia.
01 Lightblossom Trinity
Lekshi and Kezkitt. Tank them near a Fertile Loam circle, soak the Lightblossom Beam circles, then move before the ground scorches.
YouMeleeTankRangedHealerBossAdd / objectSoak
0:00 / 0:08
- 0:00Lightsower Dash runs through all three circles
- 0:03Lightblossom Beam: soak a circle
- 0:06Scorched circles: tank moves the bosses
Your job (melee)
- Kick Kezkitt's Light Bolt on rotation.
- If Thornblade targets you, move off allies, then run out when Lekshi jumps to you.
- When Lightblossom Beam starts, help soak a circle (tank plus 2 others) right away.
- Move away from scorched circles. The tank repositions before the next Bedrock Slam.
Abilities
- Light BoltkickKezkitt, random target.
- Lekshi jumps to the target. Bleed DoT.
- Bedrock SlamtankTank hit. Sets up the next Loam position.
- Lightsower DashdodgeLine through all three circles.
- Circles become soaks. Unsoaked circles cause Lightbloom Overgrowth AoE.
- Light-Scorched EarthdodgeSoaked circles become area denial.
02 Ikuzz the Light Hunter
Root fight. Don't step on Bloodthorn Roots, especially after 50%, and kite Bloodthirsty Gaze over roots to clear them.
YouMeleeTankRangedHealerBossAvoid
0:00 / 0:08
- 0:00Bloodthirsty Gaze fixates a player
- 0:01Kite Ikuzz over roots to break them
- 0:05Back to the boss
Your job (melee)
- Don't step on Bloodthorn Roots. If you get caught, cleave them or use a freedom effect.
- Group near the boss for Verdant Stomp. Don't get pushed into a root.
- If Bloodthirsty Gaze fixates you, run, and kite him over roots to break them.
- Roots are much more dangerous after 50% (Lightcrazed Frenzy).
Abilities
- Thorncaller RoarhealPulsing group damage.
- Roots anyone who steps on them. Cleave to break.
- Verdant StompstackPush, then a delayed root on everyone.
- Fixate. Kite over roots to destroy them.
- Lightcrazed FrenzyenrageAt 50%, makes roots far more dangerous.
03 Lightwarden Ruia
Three forms. Moonkin to 70%, Bear to 40%, then Haranir rotating through all of them.
YouMeleeTankRangedHealerBossAvoidFrontal
0:00 / 0:08
- 0:00Lightfall circles drop
- 0:03Pulverizing Strikes: aim away from allies
- 0:06Phase 3 rotates every form
Your job (melee)
- Phase 1 (Moonkin): kick Warden's Wrath. Dodge Lightfall. Lightfire targets use a defensive, and stacking them makes the tornadoes easier.
- Phase 2 (Bear, 70–40%): Grievous Thrash bleeds. If Pulverizing Strikes targets you, aim the frontal away from allies.
- Phase 3 (Haranir): she rotates Lightfire, Thrash, Lightfall and Pulverizing Strikes every 8 seconds.
Abilities
- Moonkin cast on the tank.
- LightfalldodgeCircles.
- 3 players. Tornadoes spawn when it expires.
- Grievous ThrashbleedBear. Group bleed.
- Pulverizing StrikesspreadFrontal on a target.
- Phase 3 rotation of all forms' abilities every 8 seconds.
04 Ziekket
Pulsing damage all fight. Cleave the Lightbloom adds, then destroy their bodies with the boss's beam at the platform edge, and soak the essence orbs.
YouMeleeTankRangedHealerBossAdd / objectFrontalSoak
0:00 / 0:08
- 0:00Cleave the Lightbloom adds
- 0:03Essence orbs drift to the boss: soak them
- 0:06Beam the bodies at the edge
Your job (melee)
- Cleave the Lightbloom adds down. Kick and CC Lightspore Shot.
- Dead adds leave bodies. The tank hits them with Concentrated Lightbeam to destroy them for good.
- Soak Lightbloom's Essence orbs before they reach the boss, spread out so the DoTs don't stack.
Abilities
- Oozing XylemhealPulsing group damage all fight.
- Cast Lightspore Shot. Their bodies come back unless beamed.
- Frontal that destroys bodies and leaves a big puddle.
- Orbs moving to the boss. Soak them.
- Tank hit and knockback.