Mythic+ / The Blinding Vale
Mythic+ · Midnight

The Blinding Vale

Timer 31:00Bosses 4Must-kicks 3
Key level

Light-infected Harandar grove. Pick your first boss, ride a bird to Lightwarden Ruia, and finish on Ziekket's platform.

Interrupts and stuns

Rebuke · Hammer of JusticeMind Freeze · Asphyxiate (talent)
Mob / spellDoPriority
Radiant SpellsowerLight Bolt Volleykickmust
Radiant SpellsowerCall The GroveAt low health. CC it and kill it before it wakes the Lashers.ccmust
Lightfeather PetalwingDisorienting Screechkickmust
Thorny SaptorHunting LeapCC stops the channel. Otherwise dodge.cchigh
Kezkitt (boss 1)Light BoltRandom target. Rotate.kickhigh
Lightwarden RuiaWarden's WrathPhase 1 (Moonkin). Reduces tank damage.kickhigh
Ziekket's Lightbloom addsLightspore ShotKick and CC to reduce the casts.kickhigh
Radiant SpellsowerLight Boltkickspare
Leafy GrovecrawlerSeed Shotkickspare

Spare-priority kicks appear from +7. Below that, save your kick for the must and high rows.

Trash to respect

  • Lightgorged Lasherpriority
    Focus it while Lightbloom Pollination is up, until the shield breaks.
  • Potatoad Matriarchprioritydispel
    CC immune. Kill Toadspawn eggs before they hatch. Toxic Spew is a group poison DoT.
  • Overgrown Hydradodgedefensive
    CC immune. Lightmaw Beams channels into 3 players. Dodge the Bullet Seeds lines.
  • Sporeblight Belcherdodgeheal
    CC immune. Dodge Belch Spores circles.
  • Virid Grovekeeperdodge
    CC immune. Dodge the Uproot AoE and knockback.
  • Spineshield Beetledefensive
    Spiny Shield damages attackers. Melee: watch your health.
  • Luminous Thornmawdodge
    CC immune. Dodge the random-target Solar Breath frontal.
  • Underbrush Stalkerbleed
    Thornblade bleed on a random player.

Video guide

Route and setup

  • Opening choice. Left: the Light-Starved Blossom gives Flourishing Stride (20% speed, 5% haste, 2 minutes). Paladins, Priests and 25-skill Midnight Herbalists can use it. This is the recommended route.
  • Right: Hunters and Druids can free the Baby Grovecrawler, which fights for 1 minute.
  • Lightblossom Trinity and Ikuzz can be done in either order. Ruia is reached by a bird after both. Ziekket is last.
  • Many mobs near Ruia carry Lightwarden's Blight, which explodes on death and leaves a puddle. Plan where they die.
  • Method's PUG-friendly route is on Wago as wago.io/HLI3Wq7sA.

Affixes at this level

Lindormi's Guidance+2 to +5
Marked enemies have 5% less health and deal 5% less damage, and deaths cost no time. Gone from +6.
Xal'atath's Bargain+5 to +11
One of four rotating Bargains (Ascendant, Voidbound, Pulsar, Devour). Solve it for a stat buff or eat a penalty.
Fortified or Tyrannical+7 to +9
Alternates weekly. Fortified: trash hits harder and has more health. Tyrannical: bosses do.
Fortified and Tyrannical+10 and up
Both at once. Plan a defensive for every big trash pull and every boss ability that hurts.
Xal'atath's Guile+12 and up
Replaces the Bargain. Each death costs 15 seconds until the last minute, so a death on a pull is often a depleted key.
The four Bargains
  • Ascendant: Stop 10 Orbs of Ascendance with interrupts, stuns, knockbacks or purges. Your kick, Hammer of Justice and Asphyxiate all count.
  • Voidbound: Break the Void Emissary's shield before Dark Prayer finishes. Swap to it immediately.
  • Pulsar: Intercept another player's tethered orb within 15 seconds.
  • Devour: Heal or dispel the shield on all five players.

Retribution Paladin tips

  • Take the left route. Paladins can use the Light-Starved Blossom for Flourishing Stride.
  • Blessing of Freedom is great on Ikuzz roots. Save it for whoever gets caught.
  • Cleanse Toxins removes the Potatoad Matriarch's Toxic Spew poison.
  • Hammer of Justice stops a Thorny Saptor's Hunting Leap or a Radiant Spellsower at low health.

Death Knight (Frost / Unholy) tips

  • Wraith Walk breaks Bloodthorn Roots.
  • Death Grip the Radiant Spellsower to interrupt Call The Grove.
  • Anti-Magic Shell soaks the Holy damage on Ziekket and Ruia.

01 Lightblossom Trinity

Lekshi and Kezkitt. Tank them near a Fertile Loam circle, soak the Lightblossom Beam circles, then move before the ground scorches.

LoamLoamLoamLightsower DashLekshiKezkittT★MRHDash
YouMeleeTankRangedHealerBossAdd / objectSoak
0:00 / 0:08
  1. 0:00Lightsower Dash runs through all three circles
  2. 0:03Lightblossom Beam: soak a circle
  3. 0:06Scorched circles: tank moves the bosses
Bosses tanked near one of three Fertile Loam circles. Lightsower Dash runs a line through all three. Soak the circles during Lightblossom Beam.

Your job (melee)

  • Kick Kezkitt's Light Bolt on rotation.
  • If Thornblade targets you, move off allies, then run out when Lekshi jumps to you.
  • When Lightblossom Beam starts, help soak a circle (tank plus 2 others) right away.
  • Move away from scorched circles. The tank repositions before the next Bedrock Slam.

Abilities

02 Ikuzz the Light Hunter

Root fight. Don't step on Bloodthorn Roots, especially after 50%, and kite Bloodthirsty Gaze over roots to clear them.

RootsGaze kite over rootsIkuzzT★MRH
YouMeleeTankRangedHealerBossAvoid
0:00 / 0:08
  1. 0:00Bloodthirsty Gaze fixates a player
  2. 0:01Kite Ikuzz over roots to break them
  3. 0:05Back to the boss
Group near the boss for Verdant Stomp so the delayed roots can be cleaved. The fixated player kites Ikuzz over existing roots.

Your job (melee)

  • Don't step on Bloodthorn Roots. If you get caught, cleave them or use a freedom effect.
  • Group near the boss for Verdant Stomp. Don't get pushed into a root.
  • If Bloodthirsty Gaze fixates you, run, and kite him over roots to break them.
  • Roots are much more dangerous after 50% (Lightcrazed Frenzy).

Abilities

03 Lightwarden Ruia

Three forms. Moonkin to 70%, Bear to 40%, then Haranir rotating through all of them.

LightfallPulverizeRuiaT★MRH
YouMeleeTankRangedHealerBossAvoidFrontal
0:00 / 0:08
  1. 0:00Lightfall circles drop
  2. 0:03Pulverizing Strikes: aim away from allies
  3. 0:06Phase 3 rotates every form
Lightfire targets can stack together, then dodge the tornadoes that spawn when it expires. Spread for Pulverizing Strikes.

Your job (melee)

  • Phase 1 (Moonkin): kick Warden's Wrath. Dodge Lightfall. Lightfire targets use a defensive, and stacking them makes the tornadoes easier.
  • Phase 2 (Bear, 70–40%): Grievous Thrash bleeds. If Pulverizing Strikes targets you, aim the frontal away from allies.
  • Phase 3 (Haranir): she rotates Lightfire, Thrash, Lightfall and Pulverizing Strikes every 8 seconds.

Abilities

04 Ziekket

Pulsing damage all fight. Cleave the Lightbloom adds, then destroy their bodies with the boss's beam at the platform edge, and soak the essence orbs.

LightbeamEssence orbZiekketTLightbloom★MRH
YouMeleeTankRangedHealerBossAdd / objectFrontalSoak
0:00 / 0:08
  1. 0:00Cleave the Lightbloom adds
  2. 0:03Essence orbs drift to the boss: soak them
  3. 0:06Beam the bodies at the edge
Boss and adds at the platform edge so Concentrated Lightbeam's puddle lands out of the way. Spread to soak Lightbloom's Essence orbs.

Your job (melee)

  • Cleave the Lightbloom adds down. Kick and CC Lightspore Shot.
  • Dead adds leave bodies. The tank hits them with Concentrated Lightbeam to destroy them for good.
  • Soak Lightbloom's Essence orbs before they reach the boss, spread out so the DoTs don't stack.

Abilities