Raids / The Venomous Abyss / The Coiled Altar
The Venomous Abyss · Boss 7

The Coiled Altar

Zul'jan, then Malacrass · 3 phasesBloodlust Soulbinding intermission
Difficulty

Phase 1 is Zul'jan alone: carry venom orbs to the middle and soak his axes. Phase 2 brings Malacrass with mind control, staring ghosts and soul fragments. A damage-amp intermission sets up Phase 3, where both bosses fight together and must die close together.

Phase 1: Serpent's Bargain

Pull to Zul'jan push
SeverGuillotine (5+)Noxious GroundZul'janTOrb pileOrb★MMRH
YouMeleeTankRangedHealerBossAdd / objectAvoidFrontalSoak
0:00 / 0:10
  1. 0:00Toxic Deluge: venom orbs spawn
  2. 0:01Carriers walk orbs to the middle pile
  3. 0:07Sever cleaves through the pile
  4. 0:09Guillotine: 5+ players soak
Raid stacked behind Zul'jan. Carry orbs to the middle so the tank can cleave the pile with Sever. Guillotine soaks go to the corner marker.

Your job (melee)

  • Stack behind Zul'jan.
  • If you're an orb carrier, carry Coalesced Venom to the middle pile. Don't stand near others while carrying (Volatile Venom pulses).
  • Soak Guillotine with your group (5+ people). Then Widow's Kiss hits everyone within 50 yards and Widow's Touch hits anyone farther out, so stay where your raid leader puts you.
  • Dodge the Axegrinder axes and stay out of Noxious Ground under the altar mouths.
  • Venomfang is poison. Ret can dispel it.

Abilities

  • 8-second raid Nature channel that builds Twinfang Toxin for a tank spike. Leaves Noxious Ground.
  • Orbs pulse raid damage until destroyed. Carry them to the middle.
  • Each destroyed orb gives a stacking raid DoT. Clear only what healers can handle.
  • Severtankswap
    Big physical frontal, aimed through the orb pile. Swap every cast.
  • Axe throw that splits damage within 9 yards. Fewer than 5 soakers means Execution on the raid.
  • Venomfangdispel
    Poison axe that bounces between players. 14-second Nature DoT.
  • Knockback axes that wander for a minute.

Phase 2: Usurper's Reprisal

Zul'jan pushed, Malacrass joins
Gloombomb (15y)MalacrassTGhostsSpiritcackleRDreadmarch★MRH
YouMeleeTankRangedHealerBossAdd / objectAvoid
0:00 / 0:10
  1. 0:00Dreadmarch: a player walks to the edge
  2. 0:02Break their shield before they fall
  3. 0:05Ghosts creep in: face them
  4. 0:08Gloombomb: run out, then grab your fragments
Break Dreadmarch shields before players walk off the edge. Kite ghosts to the middle and face them. Kill Spiritcackle on the far side.

Your job (melee)

  • When someone gets Dreadmarch, break their shield before they reach the edge.
  • If a Manifestation of Dread fixates you, kite it to the middle and face it. It only moves when you look away.
  • Kill Spiritcackle on the far side before it reaches 100 energy. Kick Wail of Terror late, because every kick makes it blink.
  • If you get Gloombomb, run away from the group, then pick up your Soul Fragments within 15 seconds or you die.
  • Eternal Nightfall puts a shield on Malacrass. Break it to stop the cast.

Abilities

  • Dreadmarchpriority
    Mind-controls players with an absorb shield and marches them to the edge. Freed players spawn ghosts.
  • Fixates a player and creeps forward when not looked at. Reaching its target reapplies Dreadmarch.
  • Soul Severtankswap
    Shadow frontal. Clears kited ghosts and applies Gravebound.
  • Your soul splits into fragments on the floor. Collect them before it expires.
  • Far-side add. Wail of Terror is a 5-second raid fear. At 100 energy it's immune to interrupts.
  • Gloombombspread
    Explodes after 5 seconds for 15 yards and applies Gravebound.
  • Shielded raid channel that stacks a heal absorb. Breaking the Veil of Twilight interrupts it.

Intermission

Soulbinding (~35 sec)
Zul'jan +100%Malacrass (immune)FragmentRblocker★MTH
YouMeleeTankRangedHealerBossAdd / object
0:00 / 0:08
  1. 0:00Soulbinding: Zul'jan takes double damage
  2. 0:02Fragments fly back toward him
  3. 0:03Blockers step into their path
Zul'jan takes 100% more damage but heals 2% per second. Block the fragments flying back to him by standing in their path.

Your job (melee)

  • Bloodlust, potions and every cooldown go here. Zul'jan takes double damage.
  • If assigned, block a Fragment of Malacrass. Each block hits the raid (Spirit Erasure), so spread the blocks out.

Abilities

  • Soulbindingpriority
    Zul'jan takes 100% more damage and regenerates 2% per second. Malacrass takes 99% less.
  • Orbs fly back to Zul'jan and heal him 3% each. Block them. Each block triggers a raid hit and a stacking damage-taken debuff.

Phase 3: Coiled Union

Both bosses active
Grim GuillotineDefiled GroundZul'janMalacrassTT★MOrbs and ghostsRH
YouMeleeTankRangedHealerBossAdd / objectAvoidSoak
0:00 / 0:08
  1. 0:00Cleave both bosses evenly
  2. 0:03Grim Guillotine: 5+ soak
  3. 0:06Avoid Defiled Ground
Open like Phase 1 with orbs in the middle, then layer in Phase 2 mechanics. After the first Defilement, ignore orbs and kill both evenly.

Your job (melee)

  • Cleave both bosses evenly. Soulbound gives the survivor +100% attack speed and damage.
  • Grim Guillotine still needs 5+ soakers and now adds a heal absorb.
  • Stay out of Defiled Ground, which absorbs healing.
  • Save the last cooldowns for the final push.

Abilities

  • Soulboundenrage
    If one boss dies, the other doubles attack speed and damage.
  • Raid heal absorb. Altar leaves Defiled Ground. Tanks swap off Corrupted Toxin stacks.
  • Shadow Guillotine. 5+ soakers or Grim Execution.
  • Tank frontal that applies Gravebound and destroys orbs and ghosts.

Retribution Paladin tips

  • Cleanse Toxins removes Venomfang's poison. Help the healers.
  • Rebuke can take a late Wail of Terror kick on Spiritcackle.
  • Save Avenging Wrath for the Soulbinding intermission with Bloodlust.

Death Knight (Frost / Unholy) tips

  • Lichborne makes you immune to Wail of Terror's fear if a kick is missed.
  • Anti-Magic Shell helps with Eternal Nightfall and Gloombomb damage.
  • Anti-Magic Zone on Fangs or Defilement is a strong raid call.
  • Mind Freeze late on Wail of Terror.
Other roles (short)

Tanks

  • Aim Sever through the orb pile, and Soul Sever through the ghosts. Swap on every frontal.

Healers

  • Poison-dispel Venomfang. Don't try to out-heal Eternal Nightfall. Break the shield instead.
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