Raids / The Venomous Abyss / The Coiled Altar
The Venomous Abyss · Boss 7
The Coiled Altar
Zul'jan, then Malacrass · 3 phasesBloodlust Soulbinding intermission
Difficulty
Phase 1 is Zul'jan alone: carry venom orbs to the middle and soak his axes. Phase 2 brings Malacrass with mind control, staring ghosts and soul fragments. A damage-amp intermission sets up Phase 3, where both bosses fight together and must die close together.
Phase 1: Serpent's Bargain
Pull to Zul'jan pushYouMeleeTankRangedHealerBossAdd / objectAvoidFrontalSoak
0:00 / 0:10
- 0:00Toxic Deluge: venom orbs spawn
- 0:01Carriers walk orbs to the middle pile
- 0:07Sever cleaves through the pile
- 0:09Guillotine: 5+ players soak
Your job (melee)
- Stack behind Zul'jan.
- If you're an orb carrier, carry Coalesced Venom to the middle pile. Don't stand near others while carrying (Volatile Venom pulses).
- Soak Guillotine with your group (5+ people). Then Widow's Kiss hits everyone within 50 yards and Widow's Touch hits anyone farther out, so stay where your raid leader puts you.
- Dodge the Axegrinder axes and stay out of Noxious Ground under the altar mouths.
- Venomfang is poison. Ret can dispel it.
Abilities
- 8-second raid Nature channel that builds Twinfang Toxin for a tank spike. Leaves Noxious Ground.
- Orbs pulse raid damage until destroyed. Carry them to the middle.
- Venom RupturehealEach destroyed orb gives a stacking raid DoT. Clear only what healers can handle.
- Big physical frontal, aimed through the orb pile. Swap every cast.
- GuillotinesoakAxe throw that splits damage within 9 yards. Fewer than 5 soakers means Execution on the raid.
- VenomfangdispelPoison axe that bounces between players. 14-second Nature DoT.
- AxegrinderdodgeKnockback axes that wander for a minute.
Phase 2: Usurper's Reprisal
Zul'jan pushed, Malacrass joinsYouMeleeTankRangedHealerBossAdd / objectAvoid
0:00 / 0:10
- 0:00Dreadmarch: a player walks to the edge
- 0:02Break their shield before they fall
- 0:05Ghosts creep in: face them
- 0:08Gloombomb: run out, then grab your fragments
Your job (melee)
- When someone gets Dreadmarch, break their shield before they reach the edge.
- If a Manifestation of Dread fixates you, kite it to the middle and face it. It only moves when you look away.
- Kill Spiritcackle on the far side before it reaches 100 energy. Kick Wail of Terror late, because every kick makes it blink.
- If you get Gloombomb, run away from the group, then pick up your Soul Fragments within 15 seconds or you die.
- Eternal Nightfall puts a shield on Malacrass. Break it to stop the cast.
Abilities
- DreadmarchpriorityMind-controls players with an absorb shield and marches them to the edge. Freed players spawn ghosts.
- Fixates a player and creeps forward when not looked at. Reaching its target reapplies Dreadmarch.
- Shadow frontal. Clears kited ghosts and applies Gravebound.
- GraveboundmoveYour soul splits into fragments on the floor. Collect them before it expires.
- Far-side add. Wail of Terror is a 5-second raid fear. At 100 energy it's immune to interrupts.
- GloombombspreadExplodes after 5 seconds for 15 yards and applies Gravebound.
- Eternal NightfallpriorityShielded raid channel that stacks a heal absorb. Breaking the Veil of Twilight interrupts it.
Intermission
Soulbinding (~35 sec)YouMeleeTankRangedHealerBossAdd / object
0:00 / 0:08
- 0:00Soulbinding: Zul'jan takes double damage
- 0:02Fragments fly back toward him
- 0:03Blockers step into their path
Your job (melee)
- Bloodlust, potions and every cooldown go here. Zul'jan takes double damage.
- If assigned, block a Fragment of Malacrass. Each block hits the raid (Spirit Erasure), so spread the blocks out.
Abilities
- SoulbindingpriorityZul'jan takes 100% more damage and regenerates 2% per second. Malacrass takes 99% less.
- Orbs fly back to Zul'jan and heal him 3% each. Block them. Each block triggers a raid hit and a stacking damage-taken debuff.
Phase 3: Coiled Union
Both bosses activeYouMeleeTankRangedHealerBossAdd / objectAvoidSoak
0:00 / 0:08
- 0:00Cleave both bosses evenly
- 0:03Grim Guillotine: 5+ soak
- 0:06Avoid Defiled Ground
Your job (melee)
- Cleave both bosses evenly. Soulbound gives the survivor +100% attack speed and damage.
- Grim Guillotine still needs 5+ soakers and now adds a heal absorb.
- Stay out of Defiled Ground, which absorbs healing.
- Save the last cooldowns for the final push.
Abilities
- SoulboundenrageIf one boss dies, the other doubles attack speed and damage.
- Raid heal absorb. Altar leaves Defiled Ground. Tanks swap off Corrupted Toxin stacks.
- Grim GuillotinesoakShadow Guillotine. 5+ soakers or Grim Execution.
- Blighted SevertankTank frontal that applies Gravebound and destroys orbs and ghosts.
Retribution Paladin tips
- Cleanse Toxins removes Venomfang's poison. Help the healers.
- Rebuke can take a late Wail of Terror kick on Spiritcackle.
- Save Avenging Wrath for the Soulbinding intermission with Bloodlust.
Death Knight (Frost / Unholy) tips
- Lichborne makes you immune to Wail of Terror's fear if a kick is missed.
- Anti-Magic Shell helps with Eternal Nightfall and Gloombomb damage.
- Anti-Magic Zone on Fangs or Defilement is a strong raid call.
- Mind Freeze late on Wail of Terror.
Other roles (short)
Tanks
- Aim Sever through the orb pile, and Soul Sever through the ghosts. Swap on every frontal.
Healers
- Poison-dispel Venomfang. Don't try to out-heal Eternal Nightfall. Break the shield instead.