Raids / The Venomous Abyss / Entombed Sentinels
The Venomous Abyss · Boss 2
Entombed Sentinels
Council · split raid · 2 targetsBloodlust On pull
Difficulty
Two golems: Breath of Ula'tek (green, acid) and Blood of Ula'tek (red, blood). Within 40 yards of each other they're 99% damage-reduced, so the raid splits and tanks them on opposite sides. At 100 energy they meet in the middle for the Helical Toxins puzzle, then the groups swap sides.
Split phase
Pull, and after each intermissionYouMeleeTankRangedHealerBossAdd / objectAvoidSoak
0:00 / 0:10
- 0:00Green: Toxic Droplets spawn in front of the golem
- 0:02Step on one or two to defuse them
- 0:05Red: stack on the Unstable Miasma target
- 0:08Spread so Clinging Murk does not overlap
Your job (melee)
- Stay with your half of the raid. Never pull your golem toward the other one.
- Green side: step on one or two Toxic Droplets (never three) before they explode, and kill Venom Coagulation first. It pulses raid damage until it dies.
- Red side: stack on the Unstable Miasma target to share the hit, then spread out so the Clinging Murk DoTs don't overlap.
- If you get Blighted Blood, walk to the edge for the dispel.
- heroic Green side: don't stand between the golem and its breath slime (Living Venom). It flies back into the golem after 4 seconds and hits anything in the way.
- heroic Blood Venom leaves a pool when it's dispelled or expires, so take it to the wall first.
Abilities
- Golems within 40 yards of each other take 99% less damage. Keep them apart.
- Everyone within 40 yards of a golem gets a stacking 40-second DoT, every 5 seconds. Swapping sides at each intermission resets the pressure.
- Toxic DropletssoakOrbs in front of the green golem explode for heavy raid damage after 16 seconds. Step on them to defuse them. You take a small DoT.
- A big slime that pulses Contaminate on the raid every 3 seconds until it dies.
- Breath slime returns to the golem after 4 seconds and hits everyone in its path.
- Each slam on the same tank adds 15% Physical damage. Swap to reset it.
- Blighted BlooddispelDispellable Shadow DoT from the red golem.
- Leaves a toxic pool when it ends or is dispelled. More applications make a bigger pool.
- Marks a player who erupts after 8 seconds (8 yards). Group-soak it, then spread for Clinging Murk.
- Stacking 40-second DoT on the tank that drops a big puddle when it ends. Tank walks it to a safe spot.
Intermission
At 100 energy (Vitriolic Stasis, 30 sec)YouMeleeRangedHealerBossAvoidSafe spot
0:00 / 0:08
- 0:00Everyone gets Helical Toxins
- 0:02Go to your group spot
- 0:04Merge to exactly 4 applications
- 0:06Mistakes go to the corner
Your job (melee)
- Go to your assigned group spot. Touching another player merges your toxins, and the goal is exactly 4 applications.
- If you mess up, run to the punishment corner. Cultivated Burst leaves a puddle and a DoT.
- normal Normal: pair with someone so your green orb stacks add up to exactly 4.
- heroic Going above 4 on Heroic is lethal. Merge only with your assigned group.
- Once it ends, swap sides with the other half of the raid.
Abilities
- Both golems take 99% reduced damage for 30 seconds, and the weaker one is healed to match the other. Don't waste cooldowns here.
- Everyone gets a 28-second Plague DoT. Touching players combines toxins, and exactly 4 applications neutralizes it.
- Cultivated BurstdefensiveA toxin that expires at the wrong count explodes and leaves a DoT and a big puddle. An immunity can survive it.
Retribution Paladin tips
- Blessing of Protection or Divine Shield won't solve Helical Toxins. Get the count right.
- Divine Shield survives a Cultivated Burst mistake, so take it to the corner and bubble.
- Hold Avenging Wrath through the intermission. Bloodlust goes on pull.
Death Knight (Frost / Unholy) tips
- Anti-Magic Shell takes a lot of Unstable Miasma and Contaminate damage.
- Anti-Magic Zone is a good raid call for the first Unstable Miasma soak.
- Don't Death Grip anything across the room. Moving a golem toward the other triggers the 99% reduction.
Other roles (short)
Tanks
- One tank per golem, 40+ yards apart. Swap sides each intermission. Walk Bloodvenom Injection to a safe spot.
Healers
- Dispel Blighted Blood at the edges. On Heroic, place Blood Venom pools at the wall.