Raids / The Venomous Abyss / The Lost Explorers
The Venomous Abyss · Boss 3

The Lost Explorers

Council of 3 · puppet masterBloodlust On pull
Difficulty

Three tortollans (Trader Gebbo, Scrollsage Iku, First Mate Nama) are puppeted by Mor'zahi. Within 30 yards of each other they take 99% less damage, so keep at most two in cleave range. Pop Gebbo's crates for fish and slap a turtle with one to reset Mor'zahi before Final Ascension.

Whole fight

Single phase
Shell SpinMighty ThudBomb dropMushroom>30yIkuNamaGebboTT★MMCratesRH
YouMeleeTankRangedHealerBossAdd / objectAvoidFrontalSoakSafe spot
0:00 / 0:10
  1. 0:00Explosive Surprise: take the bomb to the edge
  2. 0:04Get on a Bouncy Mushroom
  3. 0:06Blast Wave ripples out: be in the air
  4. 0:09Soak Mighty Thud with your group
Never all three within 30 yards. Bomb at the edge, with a Bouncy Mushroom nearby to jump the Blast Wave.

Your job (melee)

  • Keep cleave on two explorers at most. If all three drift together, tell your tanks.
  • Interrupt Iku's Icebound Flames. If it lands, it's a dispellable DoT and a slow.
  • Stay out of Nama's front. Shell Spin stuns for 4 seconds. Melee can bait the shells toward the edge, away from ranged.
  • Frostfire Volley gives you a fire or frost DoT. Clear it by standing in the opposite patch. Frost patches are melee's job.
  • Soak a Mighty Thud circle with your group (within 6 yards), then leave the Aftershock crater.
  • If you get Explosive Surprise, drop it at the edge, then jump the Blast Wave on a Bouncy Mushroom or with a blink or leap.
  • Box crew pops Gebbo's crates for fish. If you're on it, expect a bleed (Splinters).
  • normal Normal: kill order is Gebbo, then Nama, then Iku. Bring them down close together, because each death empowers the others.
  • heroic Heroic: you get three fish. The fourth time Mor'zahi hits 100 energy is a hard enrage. Feed order is usually Iku, Nama, Gebbo.

Abilities

  • 99% damage reduction while all three explorers are within 30 yards.
  • Mor'zahi controls one explorer, which uses empowered versions of its abilities.
  • At 100 energy Mor'zahi channels raid-wide Shadow every 0.5 seconds. Stop it with a Disgusting Fish.
  • Disgusting Fishpriority
    From Gebbo's crates. Slapping a turtle with it resets Mor'zahi and empowers that turtle's ultimate. Fishy Feedback hits the raid.
  • Crates land near players. Step on them to break them (Splinters bleed). Unbroken crates rupture after 25 seconds (Relic Rupture).
  • Bomb on a player. Drop it at the edge. The Blast Wave shockwave has to be jumped.
  • Bouncy Mushroomdodge
    Launches you into the air. Use it to clear Blast Wave, then step off its spot before Fungal Burst.
  • Shadow puddles from the statues. Hit within 3 yards.
  • Icebound Flameskickdispel
    Iku's interruptible cast. Frostfire damage plus a dispellable DoT and a slow.
  • Fire and frost missiles leave matching patches and DoTs. Clear each DoT in the opposite patch. If opposite debuffs collide, Elemental Explosion hits the raid.
  • Iku blinks to a player and pulses Arcane. If it's you, move away from the raid first.
  • Nama leaps to three marked players. Damage splits within 6 yards, and an empty mark hits the whole raid.
  • Three shells in a frontal cone. 4-second stun.
  • Death empowermentsenrage
    When an explorer dies, the others gain Smashing Shovel, Cataclysmic Invocation or Relentless Escalation. Keep health even.

Retribution Paladin tips

  • Rebuke Icebound Flames. Iku's kick rotation usually needs every melee.
  • Divine Shield is a clean answer to Blast Wave if you can't reach a mushroom.
  • Blessing of Freedom clears the Piercing Frost slow so you can reach a fire patch in time.

Death Knight (Frost / Unholy) tips

  • Mind Freeze Icebound Flames. Death Grip also interrupts it in a pinch.
  • Anti-Magic Shell soaks a lot of Blast Wave and Elemental Explosion damage.
  • Lichborne doesn't stop Shell Spin. It's a stun, so just don't stand in front.
Other roles (short)

Tanks

  • One tank on Iku (Shredding Shards), one on Nama (Steady Strikes). Swap on stacks. Keep the three apart.

Healers

  • Dispel Icebound Flames. Remove Splinters bleeds from the box crew. Plan around Fishy Feedback.
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