Raids / The Venomous Abyss / The Lost Explorers
The Venomous Abyss · Boss 3
The Lost Explorers
Council of 3 · puppet masterBloodlust On pull
Difficulty
Three tortollans (Trader Gebbo, Scrollsage Iku, First Mate Nama) are puppeted by Mor'zahi. Within 30 yards of each other they take 99% less damage, so keep at most two in cleave range. Pop Gebbo's crates for fish and slap a turtle with one to reset Mor'zahi before Final Ascension.
Whole fight
Single phaseYouMeleeTankRangedHealerBossAdd / objectAvoidFrontalSoakSafe spot
0:00 / 0:10
- 0:00Explosive Surprise: take the bomb to the edge
- 0:04Get on a Bouncy Mushroom
- 0:06Blast Wave ripples out: be in the air
- 0:09Soak Mighty Thud with your group
Your job (melee)
- Keep cleave on two explorers at most. If all three drift together, tell your tanks.
- Interrupt Iku's Icebound Flames. If it lands, it's a dispellable DoT and a slow.
- Stay out of Nama's front. Shell Spin stuns for 4 seconds. Melee can bait the shells toward the edge, away from ranged.
- Frostfire Volley gives you a fire or frost DoT. Clear it by standing in the opposite patch. Frost patches are melee's job.
- Soak a Mighty Thud circle with your group (within 6 yards), then leave the Aftershock crater.
- If you get Explosive Surprise, drop it at the edge, then jump the Blast Wave on a Bouncy Mushroom or with a blink or leap.
- Box crew pops Gebbo's crates for fish. If you're on it, expect a bleed (Splinters).
- normal Normal: kill order is Gebbo, then Nama, then Iku. Bring them down close together, because each death empowers the others.
- heroic Heroic: you get three fish. The fourth time Mor'zahi hits 100 energy is a hard enrage. Feed order is usually Iku, Nama, Gebbo.
Abilities
- United Defensemove99% damage reduction while all three explorers are within 30 yards.
- Mor'zahi controls one explorer, which uses empowered versions of its abilities.
- Final AscensionenrageAt 100 energy Mor'zahi channels raid-wide Shadow every 0.5 seconds. Stop it with a Disgusting Fish.
- Disgusting FishpriorityFrom Gebbo's crates. Slapping a turtle with it resets Mor'zahi and empowers that turtle's ultimate. Fishy Feedback hits the raid.
- Throw JunkmoveCrates land near players. Step on them to break them (Splinters bleed). Unbroken crates rupture after 25 seconds (Relic Rupture).
- Bomb on a player. Drop it at the edge. The Blast Wave shockwave has to be jumped.
- Bouncy MushroomdodgeLaunches you into the air. Use it to clear Blast Wave, then step off its spot before Fungal Burst.
- Evil EyesdodgeShadow puddles from the statues. Hit within 3 yards.
- Iku's interruptible cast. Frostfire damage plus a dispellable DoT and a slow.
- Frostfire VolleymoveFire and frost missiles leave matching patches and DoTs. Clear each DoT in the opposite patch. If opposite debuffs collide, Elemental Explosion hits the raid.
- Blink NovaspreadIku blinks to a player and pulses Arcane. If it's you, move away from the raid first.
- Mighty ThudsoakNama leaps to three marked players. Damage splits within 6 yards, and an empty mark hits the whole raid.
- Shell SpindodgeThree shells in a frontal cone. 4-second stun.
- Death empowermentsenrageWhen an explorer dies, the others gain Smashing Shovel, Cataclysmic Invocation or Relentless Escalation. Keep health even.
Retribution Paladin tips
- Rebuke Icebound Flames. Iku's kick rotation usually needs every melee.
- Divine Shield is a clean answer to Blast Wave if you can't reach a mushroom.
- Blessing of Freedom clears the Piercing Frost slow so you can reach a fire patch in time.
Death Knight (Frost / Unholy) tips
- Mind Freeze Icebound Flames. Death Grip also interrupts it in a pinch.
- Anti-Magic Shell soaks a lot of Blast Wave and Elemental Explosion damage.
- Lichborne doesn't stop Shell Spin. It's a stun, so just don't stand in front.
Other roles (short)
Tanks
- One tank on Iku (Shredding Shards), one on Nama (Steady Strikes). Swap on stacks. Keep the three apart.
Healers
- Dispel Icebound Flames. Remove Splinters bleeds from the box crew. Plan around Fishy Feedback.