Raids / The Venomous Abyss / Sszorak
The Venomous Abyss · Boss 5
Sszorak
Single target · movement and gear checkBloodlust On pull, or in the Dig In window
Difficulty
A platform fight with soak groups and wind. Two soak groups alternate Mutilate, marked players drop Viscous Cysts at the edge, and Raging Crosswinds launch players, who have to collide mid-air. After two full rotations Sszorak digs in for a 25-second damage window while gales push the raid around.
Main loop
Apex Predator → Venomous Surge → Raging Crosswinds, twiceYouMeleeTankRangedHealerBossAdd / objectAvoidFrontalSoak
0:00 / 0:09
- 0:00Apex Predator combo begins
- 0:02Mutilate: group 1 soaks
- 0:06Mutilate: group 2 soaks
- 0:08Tempest tornadoes keep roaming
Your job (melee)
- Know your soak group. Stand in Mutilate only on your turn. Fewer than 5 people in it is lethal, and the second soak in a row is 500% worse (Mutilated Gash).
- Dodge the roaming Tempest tornadoes. They stack a slow.
- Caustic Claws drops pools at player spots. Pools increase damage taken by 30%, so don't fight in them.
- If you get Venomous Surge, run out of the group before it detonates, then drop the Viscous Cyst at your marker opposite the active tunnel.
- If you get a Raging Crosswinds arrow, aim it at another marked player and collide mid-air. Missing sends you toward the edge.
- normal Normal: line up with a player whose arrow points the opposite way, and the knocks cancel.
- heroic Don't use knockback immunity on Crosswinds unless called. It can strand your partner.
Abilities
- Five-hit combo in random order: 2 Ravage, 2 Mutilate, 1 Tempest. Tanks taunt mid-cast.
- Tank frontal. Each hit adds 400% Ravage damage taken for 25 seconds.
- MutilatesoakRaid frontal. Damage splits among everyone hit, and fewer than 5 players is lethal. Applies Mutilated Gash (+500% to the next Mutilate).
- TempestdodgeRoaming poison vortices. Damage, DoT and a stacking 30% slow.
- Venomous Surgemove10-second DoT on marked players, who detonate with distance falloff and leave a Viscous Cyst.
- Viscous CystmoveLasts 2 minutes or until touched. Bursts with a knockback. Used to bounce back against the wind.
- Caustic ClawsdodgeImpacts at player spots (6 yards) leave Caustic Residue: damage plus 30% damage taken.
- Arrow circles on several players. After 8 seconds the wind launches them that way. Collide with another floater to land safely.
- Raid Nature damage every 2 seconds for the whole fight.
Intermission
At 100 energy (Dig In)YouMeleeRangedHealerBossAdd / objectSafe spot
0:00 / 0:08
- 0:00Dig In: stack in the middle
- 0:03Howling Maelstrom pushes everyone
- 0:04Ride it into the cyst opposite the tunnel
- 0:05Bounce back and burn
Your job (melee)
- Sszorak takes 30% more damage for 25 seconds. This is your burn window.
- Stack in the middle, get pushed by the gale, and hit the cyst opposite the active tunnel to bounce back.
- Don't drift off the platform while you're tunneling the boss.
Abilities
- Dig InpriorityBoss takes 30% more damage for 25 seconds.
- Gales push everyone in set directions. Use the cysts to bounce back.
Retribution Paladin tips
- Line up Avenging Wrath with Dig In. It's the only damage amp.
- Divine Steed and Blessing of Freedom help you reach the right spot after a Tempest slow.
Death Knight (Frost / Unholy) tips
- Wraith Walk and Death's Advance (if talented) help you recover after a push. Coordinate any knockback immunity with your Crosswinds partner.
- Line up Pillar of Frost or your Unholy cooldowns with Dig In.
Other roles (short)
Tanks
- Swap Ravage near the platform edge and taunt mid-combo. Move the boss to clean ground for Caustic Claws.
Healers
- Heavy constant damage. Some raids bring a 5th healer.