Raids / The Venomous Abyss / Vashnik the Malignant
The Venomous Abyss · Boss 4

Vashnik the Malignant

Single target with add controlBloodlust On pull
Difficulty

At 100 energy Vashnik drinks the two nearest venom fountains (Blood, Shadow or Flame). Each one spawns a Living Venom add that walks to the Malignant Cavity in the middle. Kill every add before it gets there, because each arrival is a big raid hit and a stacking DoT.

Whole fight

Single phase, repeating Imbibe
Malignant CavityBileBloodShadowFlameVashnikTT★MRRHVenom
YouMeleeTankRangedHealerBossAdd / objectAvoidSoak
0:00 / 0:10
  1. 0:00Imbibe: Living Venom spawns from drained fountains
  2. 0:02Swap to the adds right away
  3. 0:06Every add dies before the Cavity
  4. 0:07Back on the boss
Tanks walk Vashnik between the two fountains the raid wants him to drink. Venom adds walk from the fountains toward the center.

Your job (melee)

  • Turn to the newest Living Venom right away. The boss can wait.
  • Blood add (Clotting Venom): can't be CC'd. When it dies it splits into smaller clots, so kill all of them.
  • Shadow add (Shrouded Venom): has a shield worth 100% of its health, so it dies twice. Kill it where its death circles won't matter.
  • Flame add (Burning Venom): pulses raid fire while alive. Stagger the two Flame deaths so they never explode together.
  • Any add still alive after 60 seconds becomes CC-immune and 50% faster.
  • Malignant Catalyst throws bile around the room. Make sure someone is within 6 yards of every splash.
  • If you get Plague Froth, leave the raid. The cross-shaped Plague Wave fires from you when it ends.
  • heroic Each Flame add's death explosion leaves a stacking DoT on the raid. Space out the kills.

Abilities

  • Imbibehealtank
    At 100 energy he drinks the two closest fountains. The raid takes damage and a Toxic Vapor stack, and each drained fountain spawns a Living Venom and gives him a 90-second Infusion.
  • A Living Venom reaching the center is a heavy raid hit and a 30-second stacking DoT. Two or three of them usually ends the pull.
  • Permanent stacking raid Nature damage from each Imbibe. Soft enrage.
  • Clotting Venom (Blood)add
    CC-immune. Splits into smaller Clotting Venoms on death.
  • Shrouded Venom (Shadow)addcc
    Miasmic Coating absorbs 100% of its health. CC it, then kill it where you want Umbral Ejection to land.
  • Burning Venom (Flame)addcc
    Burning Presence pulses raid fire while alive. Caustic Surge explodes on death. CC one, kill the other.
  • Adds alive after 60 seconds become CC-immune and 50% faster.
  • Catalytic Bile lands around the room. An uncovered splash means a bigger raid hit.
  • Plague Frothspreaddodge
    Corrodes players within 5 yards for 8 seconds, then fires Plague Wave in four directions.
  • Matches his last two fountains. Blood: grouped infected players leech each other. Shadow: spread out (6-yard Stygian Burst). Flame: stagger the dispels, because each removal hits the raid.
  • Big hit plus 100% more physical damage taken for 32 seconds. Swap every cast.

Retribution Paladin tips

  • Hammer of Justice works on the Shadow and Flame adds until 60 seconds. Use it to slow the Shrouded Venom's walk.
  • Blinding Light doesn't work on the Blood add (it's CC-immune). Save it for when the Flame and Shadow adds come together.
  • Divine Shield can tank a Plague Froth or Exploding Infection mistake.

Death Knight (Frost / Unholy) tips

  • Death Knights grip the Burning Venom (Flame) adds back over the boss. Expect to be assigned a grip.
  • Asphyxiate and Blinding Sleet control the Shadow and Flame adds until Hardened Venom.
  • Anti-Magic Shell is excellent for Imbibe, Burning Presence and Malignant Catalyst.
Other roles (short)

Tanks

  • Walk Vashnik to the fountain pair the raid wants before each Imbibe and call it out. Swap on every Dripping Fangs.

Healers

  • Stagger Exploding Infection dispels. Ramp for each Imbibe.
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